I’ve been playing a lot of the Left 4 Dead demo recently. I’m tempted to review it, but seeing as I would only be reviewing two maps, I’ll hold off on that. I’m getting the game at Christmassish time and I’ll talk about it then.
Archive Page 2
It’s now on FPSBanana. Go download and play!
Title: Weewar
Format: Online
Genre: Strategy
Weewar is an online turn based flash game following in the steps of the Advance Wars series of games. It uses a hex map with a myriad of terrain types and maps, as well as a large number of varied units. Because it is online, the graphics are nothing much to speak of, just being pixilated soldiers, tanks, boats and planes. The site has a nice forum, and a very active development team that is adding forums, chat rooms, and AI bots to the site as we speak.
The point of the game is to completely wipe out the opposition. I hope that they are planning to add new game modes in the future, such as one team has to capture the other team’s bases, or even a capture the flag style map, the elimination mode really works. As in Advance Wars, you gain cash by capturing bases with your infantry of hovercraft units. Bases also spawn more soldiers for you, so capturing bases is a big part of the game.
If you like a lot of choices for units, then this is the game for you. Each has its own little niche, and combat can become very strategic and complicated, with a mix of each type running around. Because this is such a simple game, and I don’t have all that much to write about, I’ll go over each of the units that you get for free.
The cheapest is the infantry. It’s got an average move speed, can capture bases, but what really stands out is the defense and attack bonuses it gets based on the terrain that it’s standing on.
Next up is the heavy trooper, akin to the Advance Wars mech. It’s a soldier with a rocket launcher, and it wrecks havoc on tanks. Like the infantry, it can capture bases and gains defense bonuses from terrain.
The cheapest vechicle in the game is the raider. It’s a jeep with a machine gun mounted on it, and it’s the fastest unit in the game from what I’ve seen so far. They’re a very good counter to artillery and infantry.
Then there’s the good ol’ tank. It’s pretty fast, has decent armor, and packs a punch. This is by far teh most commonly used unit that I have seen so far.
Matching with the raider in cost is the light artillery. It’s not that fast, but it has a ranged attack that deals good damage to infantry and raiders, and even a little to tanks. They’re useless against heavy tanks though.
The heavy tank is the big, fat, slow unit of the game. It’s very difficult to kill, and packs quite a punch. It’s the slowest unit in the game though, so these are terrible against a well defended artillery position.
And finally there is the heavy artillery, my personal favorite unit. It’s slow, but can attack with a very strong punch from far away. It’s weak against raiders and tanks, but on some maps with choke points it really shines.
And that is Weewar. A well crafted, constantly developed turn based online battle royal. Go and make an account, but be warned: To access all of the features you must pay a small sum of $4 per month. I personally am going to try the payed version for a bit to see if it’s all that much better then the normal one.
Appearance: 3/4 (Could be better, but it works)
Audio: N/A (Doesn’t really need audio anyways)
Learning Curve: 2.5/4 (Fairly tricky. You should start by playing against other newbies before you play in public games)
Game Play: 3/4 (Very fun and addictive)
Fun: 4/4 (Not much to be said here, it’s just really fun)
Final Score: 7.5/10 (A good, fun game, but the free version lacks some important features and it has a high learning curve)
Skyline is done! I’m too lazy to take screen shots, but I’ve made a few changes to the game play that I want to talk about.
In the first version, I realized that one of my cap points was too hard to take. So what I did was scrap the first three points and create one CP with three capture zones where the other points used to be. This means that the rooftops are still easier to get, and the lab is like the “sneak attack” for the survivors. Also, a single zombie team member can hide on any of the points to block a capture, encouraging communication on the survivor team.
I’ll put it up on FPSBanana soon, once this contest is over.
Oh, and on a side note, I’m gonna try to buy The Ship today while it’s still at only five bucks. I’ll try to review it sometime next week.
I freaking love the BFH beta. Oh my god, it’s great. I was thinking about flinging DICE a message and seeing if I could do a hands on written thing talking about some game features and the like.
I’ve almost finished all of the aboveground textures, and I’m starting the textures for the sewers. With only 11 days to go for the contest, this won’t look all that pretty but I’m sure that it’ll work.
Well, sort of sure.
Again…
I’ve been playing a lot of Zombie Plague lately. My friend was over at my house when we decided to make our own map. Sounds simple right? No. It’s not.
We wanted to make an apartment map, where there are five floors each made up of two tiles each. You search every floor, get in the elevator, and barricade the entrance. Then you go to the next floor. Well, after about a half an hour, we made and play tested our first floor and lobby, and it was a lot of fun. I somehow managed to loot a chainsaw from the bathroom search point and ripped through the three shambers and the fastie (fast – ee) in the hallway, thus automatically winning.
Pic:

Second tile
I seem to have lost the image of the lobby and street. Oh well, that thing above is the bathroom (the place with the toilets), the kitchen (checkered floor), the hall (red), a bit of the lobby (yellow) and the elevator (blue).
Just fyi…

